COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Interaction Design Fundamentals
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
VCD 331
Fall
3
0
3
4
Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to develop the understanding of goal-directed design processes and the fundamental principles of interaction design in students and to show its contemporary applications.
Learning Outcomes The students who succeeded in this course;
  • Explore a range of formal and conceptual issues including user interface, organization, narrative, motion, time and sound.
  • Explore user testing and research methods for generative, participatory and evaluative stages of interaction design.
  • Execute design concepts unique to user-centered interaction in digital media.
  • Design human-technology/human-human interactions that integrate objects, environments, or on-screen controls/information.
  • Develop goal-directed projects that improve human-technology interactions.
Course Description Interaction design, as a relatively new field, deals with the human-computer, human-technology and human-human interactions and recognizes the need to balance not only technology issues but also business, design and social ones. In order to be a better interaction/visual communication designer, one must integrate knowledge from a variety of disciplines including: engineering, programming, storytelling, psychology, anthropology, sociology, information design, visual design, art and design history, typography, illustration, photography, architecture, marketing, projects, people and client management and design thinking. Interaction design focuses on something that traditional design disciplines do not often explore: The design of behavior. In this course, the students will be exploring interaction design studies and examples to get an understanding of how to develop products, services and environments in our contemporary society with user needs in mind. It is important for visual communication designers to understand the interactive nature of today’s communication and to be able to design according to its principles.
Related Sustainable Development Goals

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Putting interaction design in perspective ● Norman, Donald (1999). The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution. ● Crampton Smith, Gillian (2014). Behind Every Artifact Lurks an Ideology. ● Manovich, Lev (2002). The Language of New Media.
2 History of human-computer interaction ● Moggrigde, Bill (2007). Designing Interactions. ● Crampton Smith, Gillian (2004). “Gillian’s Notebook”. ● IxDA (2014). Encyclopedia of Human-Computer Interaction.
3 Design thinking, interaction design & beyond Project 01 Launch ● Shedroff, Nathan (2004). Portrait of the Designer as a Young Man. ● Tsai, Mu-Ming (2012). Design & Thinking Documentary.
4 In-class exercise: Project 01 Empathise-Define-Ideate
5 Goal-directed design, implementation models and mental models ● Cooper, Alan (2007). About Face: The Essentials of Interaction Design.
6 Understanding users: Qualitative research Project 01 Submission – Project 02 Launch ● Norman, Donald (1999). The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution. ● Moggrigde, Bill (2007). Designing Interactions. Cambridge: The MIT Press.
7 In-class exercise: Project 02 Modeling users: Personas and goals ● Cooper, Alan (2007). About Face: The Essentials of Interaction Design.
8 Scenarios and requirements - Project 02 Submission – Project 03 Launch ● Cooper, Alan (2007). About Face: The Essentials of Interaction Design.
9 In-class exercise: Project 03 From requirements to design ● Cooper, Alan (2007). About Face: The Essentials of Interaction Design.
10 Review & Project Discussions
11 Designing behavior and form, designing good behavior - Metaphors, idioms and affordances - Project 03 Submission – Project 04 Launch ● Rinott, Michael (2004). Design for the Senses. ● Krippendorff, Klaus (2005) The Semantic Turn.
12 Designing Interactions - Designing for different needs - What is the future of interaction design? ● IDF (2014). Encyclopedia of Human-Computer Interaction. ● Mancini, Daniele (2004). Building as Interface. ● Thackara, John (2015) How to Thrive in the Next Economy.
13 In-class exercise: Project 04 Interaction design – Experience design
14 Review and discussion of concepts
15 Presentations
16 Presentations
Course Notes/Textbooks

Blackboard presentations

Suggested Readings/Materials
  • IDF (2014). Encyclopedia of Human-Computer Interaction.
  • Cooper, Alan (2007). About Face: The Essentials of Interaction Design. Indianapolis: Wiley Publishing.
  • Moggrigde, Bill (2007). Designing Interactions. Cambridge: The MIT Press.
  • Manovich, Lev (2002). The Language of New Media. Cambridge: The MIT Press.
  • Norman, Donald (1999). The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution. Cambridge: The MIT Press.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
16
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
1
10
Portfolio
Homework / Assignments
1
15
Presentation / Jury
1
40
Project
1
25
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
60
Weighting of End-of-Semester Activities on the Final Grade
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
1
6
Portfolio
Homework / Assignments
1
18
Presentation / Jury
1
18
Project
1
18
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
108

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

8

To attain proficiency in using related software, media, and communication technologies,

9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest